
After what seems to be another successful theft he apparently lost his donkey named. After this he became a thief as well and would often rob the dead and living in hopes of one day being rich. After Ahriman was released, Elika became leader of the Ahura and leads a resistance against the Dark God. The princess of Ahura, Elika acts as a servant of Ormazd, god of light and a guardian of the Tree of Life. He was voiced by Nolan North Not much is known about Prince except he even at a young age was an adventurer and his parents died. Elika is the deuteragonist in Prince of Persia and Prince of Persia: Epilogue. 'When she awakens, she will be free.' The Prince shakes his head. Elika is lifted onto the platform, borne on a bed of corruption. 'Your soul,' she hisses, raising her hands. Thankfully, Elika exudes enough charm for the both of them, and the relationship they slowly forge lends plenty of emotional impact to the game's final moments. The Prince is the main protagonist of the Prince of Persia video game. 'Elika' The Prince runs to the edge, prepared to slide down the building to catch the falling princess, but the Concubines tail wraps around him, holding him still. Storytelling isn't the game's strong suit, and the dismissive, often unlikeable prince is hardly beguiling, a poor fit for the captivating journey ahead.
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To do so, they must restore a series of fertile grounds to their former fecund glory, thereby banishing the inky black corruption that has enveloped the land.
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Together, they seek to imprison the evil god Ahriman, who has been inexplicably set free by Elika's own father.

His royal status is referenced but never fully explored, though his companion Elika is clearly a princess, and as the game progresses, you'll become much more invested in her past than the prince's. Yet our new hero isn't exactly Prince Charming, but rather a wisecracking nomad interested only in his donkey (named Farah, in one of several nods to previous games) and the riches she apparently carries. Prince of Persia represents a return to Sands of Time's storybook vibe, which had been somewhat lost in that game's two sequels.
